Showing posts with label Review. Show all posts
Showing posts with label Review. Show all posts

Monday, June 3, 2013

The Show Goes Back On

I have but one distinct memory of the Fantasyland Theater: burning my mouth so bad before "Beauty and the Beast" that I had to leave the park. I was young, and I'd like to say I've learned since then, but I just get so eager when presented with hot chocolate.

Since that fateful day in the mid-1990s, a lot has happened to the Fantasyland theater, most of it having little to do with being a theater. For as long as I can remember, it was some princess thing. I never knew exactly, because I never visited. I could say the same thing for Carnation Plaza Gardens in regards to it being an area I used to never visit. Ironically, it's now some princess thing.

Live entertainment that isn't for a demographic that's acutely specific, has returned to the theater that looks like Madonna's cone bra, and it's demographic is much more broad: anyone that likes to be entertained. Now, if you are only entertained by a strong story, go to the indy theater, hippie! Things that have a plot either get cancelled or bomb!

That's why, with its newest show, "Mickey and the Magical Map," Disneyland went light on story and heavy on the classic songs they know we all love so much, we don't care how one transitions from the other. (If you're counting, it took 3 paragraphs for me to get to the point. Didn't it seem like one though?)

Despite having its predecessors scar me both physically and emotionally, "Mickey and the Magical Map" had a lot to live up to. I'd started my morning off by enjoying a fine breakfast at Club 33. For something to make itself stand out in a day that starts out like that is quite a feat. Furthermore, I had risen at 5 AM to get to Anaheim by 7, so by the 12:40 show, I was...fatigued. Coincidentally, a favorite place of mine to nap is in a theater. I've heard the middle parts of Finding Nemo - The Musical at the Animal Kingdom and Disney's Aladdin – A Musical Spectacular at DCA are great. I wouldn't know.

I'm happy to report that I had my foot tapping, my fingers drumming, and my eyes open for the entire show. There was an electric feel to the whole thing that kept even me engaged for all 22 minutes of its run time. The girl screaming about Stitch in front of me also helped keep me away, but in a different way.

"Mickey and the Magical Map's" attempt at a story has Mickey reprising his role as Yensid's apprentice, way back from when the duo last appeared in 1940's Fantasia. Yensid, a poorly animated 3D (bring back the 2D! Oh, wait...) character that appears soley within a gigantic, three-tiered LCD screen, has a magical map with a missing, unpainted spot. Mickey tries to paint that spot, and by doing so, elicits King Louis, Ariel, Rapunzel, Mulan, Pocahontas, Tiana, and various other character to come out and sing their famous songs.

Obviously.

There's some great choreographed dancing, awesome, non-recorded singing, a cool bubble thing and a few awkward sequences where Mickey gets sucked into the map and looks like he's part of a 10-year-olds sub-par flash animation project.

Remember, despite all the negative stuff I just wrote (partly because it's more fun to dish out the disses then the praise), I walked out of the show excited and fulfilled. It has its weaknesses, but when, as a whole, the show entertains its viewers, I don't think its especially important just how it does that. "Mickey and the Magical Map" is energetic enough that you love every minute of the shoe while you're watching it. When it's over, you might be scratching your head a little, but don't over analyze it. I just did that for you.

Sunday, March 10, 2013

The Average and Incapable Oz

Disney's "Oz the Great and Powerful" opened with a strong weekend, making upwards of $80 million. That's the important thing, really. Not if it was a quality film or if it stunk, not any of the politics behind it, just if it makes money. A quality film would indeed be a good thing, but a film that makes money is the best thing, or else we might not see any investment in the parks for a while.

As a Disney die-hard, hopefully you enjoyed some aspect of "Oz", because it's going to be around for a while (and it's probably going to be the thing in the parks they invest money in). Disney's strategy is to put tons of money into a select few films that it can then turn into brands and make gazillions off of in synergy, from rides, to toys, to sequels and more. They wanted to do that with "John Carter." It didn't work.


"Oz" didn't break the coveted $100 million mark, but it did have the "best release of 2013," as the headlines say (a title that fits into the category I like to call "the tallest midget awards").

As things go, that which is popular is rarely high in quality (Cars 2). Thus is the case with "Oz." You can feel the attempt to appeal to the masses at every turn with the movie trying to be many things at once. When you try to please everyone, you dissapoint all.

"Oz" has its moments. I audibly laughed just once, but that's pretty good, considering I'm jaded in that department. I saw it in IMAX 3D (so, anyone want to pitch in a couple bucks for my rent this month?), and thought paying the extra for 3D was worth it (not the "IMAX" though. They need to have universal standards on screen size). This movie actually used the 3D to both add depth and pop things out at you like spears and hats and such. Sometimes it was gimicky, but it overall wasn't too distracting.

James Franco, who plays the title chracter, does an OK job, but you can feel that his heart isn't into it. Rachel Weiz as Evanora is OK, until she tries to be dramatic about something, and it doesn't quite come off the right way. Mila Kunis as Theodora is great at the beginning, but then, something happens to her character, and her whole performance would seem corny even on a daytime soap. The witch that truly shines is Michelle Willams as Glinda the Good Witch, who immediately sees through Oz's shenanigans, yet keeps her faith in him. Her performance is engaging and she's pulls off being convincing and cute at the same time.

Just like in the original film adaptation of the L. Frank Baum novels, the characters that exist in Kansas also inhabit Oz. Glinda is the lost love of Oz from back home and Zach Braff, who plays Oz's under-loved assistant in Kansas, shows up as a flying monkey (sans fangs and bloodlust) in a bellhop uniform, whom Oz learns to love. He provides some comic relief by keeping Oz honest, and didn't bother me much. The other character that goes along the for the journey with Oz and appears in Kansas as a crippled girl who asks Oz to grant her the ability to walk, is the China Girl. She's cute enough for being a completely CG'ed character, but does little to advance the plot beside helping Oz to realize his faults.

The movie is no doubt gorgeous, but some odd casting decisions as well as an uneven script leaves one wanting. Disney put itself in a tough place in terms of critical acceptance, as its predecessor is one of the most beloved films. They did an OK job with this one, with its greatest weakness being uneveness. That's OK though, because they'll get the chance to make it better with the second, third, fourth, fifth and six itterations. Because "Cars 2" and "Pirates 4" were such critical darilings. Right...

Saturday, November 3, 2012

Wrecking Windows, Fixing Films

The best animated movie to have anything to do with Disney this year? "Tinker Bell: Secret of the Wings." I was going to say "Mars Needs Moms," but that came out in 2011.

THAT FIRST PARAGRAPH WAS A JOKE. Don't stop reading because of it. Also, because I'm a 21-year-old male, I didn't see "Tinker Bell: Secret of the Wings," and because I'm a human being with taste, I didn't see "Mars Needs Moms," so I can't actually tell you if those are good or bad. And with that, I will start saying things I actually mean.



I know it might be Brave of me to say this, but 2012 will be known as the year Walt Disney Animation Studios put out a better movie than Pixar did. That's better than 2011, known as the year that I filmed a better movie on my iPhone of me eating a cheeseburger than the movie Pixar studios released.

That's right, "Wreck It Ralph" was by far a better film than Pixar's "Brave," and honestly, it had more of a Pixar feel to it, too. "Brave" was a fairytale with a princess, "Wreck It Ralph" was "Toy Story" set within the world of video games. I think that's all I need to say to back up that argument.

I've always loved "secret world of" films, like "Toy Story" and now "Wreck It Ralph," where part of the premise is exploring what things do when we humans aren't paying attention to them. "Ralph" is by no means as groundbreaking, funny, or as entertaining as "Toy Story," but I dare say it's the best animated Disney film since "Toy Story 3."

These kind of films create a world within a world, using their own sort of slang, taking the familiar and connecting it all together with a little creativity, and a little ingenuity. Instead of feeling things in her "bones," the character Vanellope Vvon Schweetz feels it in her "code" that she's meant to be a racer in the Mario Kart-esque game "Sugar Rush." I love this kind of thing, and "Wreck It Ralph" is full of it.

Brace yourself, it's time for some plot summary: The film focuses on Ralph, voiced by John C. Reilly, the villain who wrecks things, so Fix It Felix Jr. can then fix things in the 8-bit arcade game named after Felix. Ralph gets tired of sleeping in a literal dump, and ventures off into two other video games, first a Call of Duty-esque first-person-shooter modern 3D game "Hero's Duty," then to Vanellope's "Sugar Rush." Here, in the land of Sugar Rush, Vanellope, a "glitch" in the game, steals Ralph's medal, and the two become enemies that quickly turn into friends. From there, all that character development and plot stuff happens like in most all movies, except for the Indie ones made by artists who are too hip to use a story arch. If you're reading this blog, you'll probably see the movie anyways, and probably already know all of that stuff you just read, anyways. Moving on...


What made this film so great was a mix of character development, gags, humor, and a nice twist at the end that brings everything together. The characters all have their flaws and their strengths, and we get to see them exhibit all parts of their personality, while enjoying some good jokes, and a dedication the the details of the world of video games that does not waiver in thoroughness throughout. The movie modifies a world we're already familiar with, and exploring it with Ralph, Felix, Venellope and Calhoun, the female commander from "Hero's Duty" voiced by Jane Lynch, is a hilarious, fun and at times emotional journey that amounts to one darn good film.

It's no "Up" or "Finding Nemo," but for a film whose only connection to Pixar is John Lasseter, the chief creative officer at both Pixar and the Walt Disney Animation Studios, it will fool those unaware of the separation between the two companies.

Monday, July 16, 2012

Disney: Mall Edition


The Disney Store has gone through many changes between its creation in 1987, to their sale to Hoop retail, owners of The Children's Place stores, in 2004, to Disney's buyback in 2008, to the 2009 announcement that the stores would be completely rebranded. 



Lucky for me, I live in an area that has one of the few Disney stores with the "Magical New Store Design," in the Chandler Fashion Center.

I've always been a huge fan of the Disney Store, just like I've been a fan of Disney. When I was young, I always looked forward to trips to the Arden Faire mall, where I could visit the long-gone model train display and the Disney Store. Sure, it was just another retail store, but it felt as close to Disneyland as I could get while staying close to home.

As I got older, the just-for-retail factor became apparent. If you weren't going to buy anything, the only thing the store had to offer was a large screen with promos for the newest Disney productions projected onto it. 

Not anymore. Yes, the retail aspect is still there, as it is everywhere Disney magic exists, but now the stores have their own magic, and even more attention to detail, that really take you beyond shopping and create a true experience (That Disney hopes will ultimately get you to spend more). 

For the girls, there's a thorough princess section, with a castle, dresses, tiaras, and everything you could want to look like your favorite leading lady. Wave a specific princess's wand in front of the vanity, and that princess magically appears, narrating her story while scenes from her movie play. 

For the boys, there's an extensive Marvel and Cars section, and for everyone else there's a screening area that puts the kids in control via the touch screen. The plush toy section is interactive, with gears to spin and a tunnel to crawl through. All stuff I would have loved when I was small enough to participate. Those AT&T kids commercials have it right, kids these days. 

Then there's 2D trees lining the aisles, with scenes from the newest Disney films projected onto them. The trees are opaque, so the image is visible on both sides.

On the walls, a boarder runs around the top with characters and icons from the most famous Disney properties. And every once in a while, a character, like Rapunzel or EVE pops up to make a small surprise cameo. It's something you have to look for, but when you see it, it's really special, just like all the hidden details at the Disney parks. 

It's still just a store, but it's a store with things to do, even if you don't buy something. It really feels like a little piece of Disney now, not just something hoping you hand over money for your own little piece of Disney in the form of plush.   


Friday, February 24, 2012

Your iPhone: A Guide to the Magic

Tech is my mistress when it comes to my love of all things Disney, but sometimes, that relationship can be a little progressive and all three of us can have a good time together.

The load screen. Verizon still has ties
to the app. 
I love Disney, and I love apps, and sometimes the two work together in harmony, like the new Disneyland Explorer App for the iPad. I wrote a review for it (which was up here, until I tried to edit it on my phone and deleted the whole thing somehow) and it's a great free app, offering a lot of interactive features and an immersive experience you'd expect from Disney.

Disney seems to be a roll in 2012, as today, the Mobile Magic App, previously exclusive on the Verizon network, has been released on all iOS devices! I am super excited about this because I have always drooled over Big Red exclusive app, but now, I can use it.

 The app is great for finding character, getting around the park, making dining reservations, and many other things. I was looking at the wait times and Fastpass availability, though, and their system is disappointing. Instead of specific wait times, it displays that attractions are "See Now" as in no wait, "Moderate," or "In High Demand." This could require guesswork, which is a design flaw. Just tell me the time!


See what I'm talking about? 
The biggest feature I was looking forward to was seeing when the Fastpass times were without having to walk up to the attraction, a function I heard the app delivered. It does, but again, only kind of. It's a lot more black and white on the app, informing users only if there are any Fastpasses left. If you know the parks well enough, you know that after 2 p.m. on a crowded day, it's going to be hard to get a Fastpass for any ride where the shorter wait time could come in handy.

I like things to be specific, and the app has a lot of general information. It could do better.

Let me know what you think, and how the app functions in the parks, and compares to the Verizon-only version!

Friday, December 17, 2010

Tron: Legacy: Fun for Your Eyes, Lackluster for Your Brain

After months of extreme hype, December 17 is finally here. What happens on this day of days? You should know, but I’ll tell you anyway. "TRON: Legacy" comes out, and you should probably see it within the week, both because it’s a good movie, and because I own stock in Disney, so the better the box office, the better the stock price. Mostly for the first reason though. 

The film as a film is slightly above average. It’s riddled with cliche lines and the pacing leaves something to be desired. As a visual, it’s fantastic. When the rebellious, motorcycle driving Sam Flynn (Garrett Hedlund) goes into the grid after he’s provoked by a page coming from his long lost father’s (Jeff Bridges) abandoned office, the movie goes from 2D to 3D, that third dimension adding more than just visual gimmicks.   

The decision to not make the entire film in 3D was a brave one, and the right one. Tim Burton with “Alice In Wonderland” wanted to do a similar thing, only having the part of the film taking place down the rabbit hole be in 3D, separating the real world from the imaginary one. “TRON” had the courage to actually do this, and it’s one of the small details that make this film stand out. 

It takes a while for Sam to get into the grid, with all the explaining having to be done so the audience can know exactly why he needs to go into the grid. One becomes a tad bit restless waiting for the visuals to start, that part of the film that was so heavily advertised and got their butt in the seat.  

Once Sam gets in, the action immediately starts. He must fend for his life gladiator style, because every futuristic film is inspired by the Romans. Sam gets to grips with what’s happening to him quickly, not running around whining about how he doesn’t know what’s going on, a convention in films where the scenery changes drastically. Eventually, he’s saved by Quorra (Olivid Wilde), who takes him to his father living in the hills of the city, and doing nothing. 

At this point, the film again becomes a little monotonous, the action screeching to a halt and uninspired dialogue taking its place. Every good film needs a fascinating story, and action is not the best storytelling device. Breaks are needed to give the film purpose, just not as many breaks as Tron’s director, Joseph Kosinski, thought there needed to be. 


Then the gang is off The End of the Line nightclub, where the DJ’s are none other than Daft Punk themselves, the duo that wrote the original music for the film. On a side note, the score the duo wrote works perfectly for the film. It aids to the visual in a fantastic way, melding both Daft Punk’s electronic style with a traditional orchestra in a way that harmoniously compliments the film. 
At The End of the Line, they meet Castor, a David Bowie inspired, extremely pale man-with-all-the-hookups, played against type by Michael Sheen. Then the action starts again and everything feels as it should. There’s a high speed chase, physical quarrels, explosions, and then a scene eluding to fascism, where Clu (the young version of Jeff Bridges, who looks creepy, but in the right way) rallies his thousands of re-programed programs (people in the grid are called “programs”). 

The acting in the film is so-so. Olivia Wilde does the best job, giving life to a role that so easily could have gotten to job done with a corny performance. Hedlund was hired for his looks, not his acting. Sheen is a ton of fun as the Bowie-esque Castor, and the computer programers did an ok job with Clu, except when he opens his mouth and it’s obvious he’s brought to life by CGI. 

With the “TRON: Legacy,”, your eyes and your ears will be stimulated to the maximum level with, but your brain will be left a little underwhelmed. Go into the film knowing this, and you’ll have a great time.