When you think Disney, you think princesses, castles, children and fun. At least, if you think of Disney in a broad, stereotypical sense. If I think of Disney, I get all analytical and start rambling off facts and information people generally don't care about.
When you ask a tech-blog like Engadget about Disney, considering that they only cover the company when it creates news that wouldn't be out of place next to a high-performance camera or a rant about the new iPhone, they would probably give you their view of the more technological, innovative part of Disney.
The tech blog recently published an article on what Disney is doing over at its Pittsburgh research labs.
Yeah, Disney is in Pittsburgh.
Why? Because it partners with "Carnegie Mellon University...which has one of the country's top five graduate programs in computer science, and is particularly strong in robotics, computer vision, human-computer interaction (HCI), speech understanding, and machine learning," according to the lab's website.
The Engadget article was about 3D printing, which is the new big thing in the tech world. Wired Magazine featured MakerBot, the leader in 3D printing, on the cover of its October design issue, with the headline: "The New MakerBot Replicator Might Just Change Your World."
Disney is experimenting with "'printed optics,' the lure of (the) technology (being) the ability to transform inert 3D models into interactive subjects by embedding 3D printed light piping into an object with minimal electronic components," according to the Engadget article.
What does this mean? Well, to everyday people who enjoy Disney for its use of high-tech to nearly imitate magic, it means Disney is just being it's awesome self. The tech could be included in things in the parks or in consumer products, but wherever it's implemented, Disney will no doubt make it seem like magic, when really it's just good ol' math, science and advanced technology. That's why we love ya, Disney: you take nerdy things and use them to create a world of fantasy.
Showing posts with label Disney. Show all posts
Showing posts with label Disney. Show all posts
Monday, October 8, 2012
Sunday, July 15, 2012
Let's Hear it for Licensing Headaches
Disney recently announced that it would include characters from its Marvel comics division for the first time alongside characters created within Disney. It will all take place in the special episode "Phineas and Ferb: Mission Marvel."
That little tidbit of info doesn't really justify this post's headline. Read on:
That little tidbit of info doesn't really justify this post's headline. Read on:
Pre-2009, pulling something like this off would have been a licensing nightmare, to get these two huge companies and play nice and figure out how to share their money and intelectual property. It's not now, because they're all one company, but that doesn't mean Disney hasn't done a couple things similar to that.
The most recent example, "Wreck It Ralph," see its antagonist Ralph escape his fictitious videogame Fix-It Felix Jr., where he is unhappy with his role as the game's villain to explore a world made up by many video games, some of them familiar, like Pac Man, Sonic the Hedgehog and Super Mario Bros., some of them made up, like Hero's Duty and Sugar Rush.
The only character from Super Mario Bros. that's included is the second-tier character Bowser, because Disney didn't want to pay the royalty fees requested by Nintendo. Not surprising, since out of the three games mentioned, Super Mario Bros. is the only game that managed to stay current (excluding iOS apps).
I was born a few of years after the most daring feat of cross-branding animation feature "Who Framed Roger Rabbit" was released, and grew up watching what turned out to be the kickstart of the Disney Renaissance. As a young child, seeing Bugs Bunny and Mickey Mouse in the same movie makes sense. They're both animated, why wouldn't they exist in the same world?
As seen through the eyes of any person of any age, it still makes sense. That's why these cross-branding licensing nightmares are dreams come true for audiences. If Wreck it Ralph escaped Fix-It Felix Jr. to explore the internal world of video games, it would only make sense that he ran into Sonic and Bowser. Anything else would seem like cheap pandering. And if Donald Duck was a real, living being, when he got off work, it's completely plausible that he could be neighbors with Daffy Duck.
As adults, it is also known what a legal feat it is to get these huge companies together to do something like this, adding to the wonder of it all.
It only works in films though: in the physical world, I like to keep my Animal Kingdom and my "Avatar" separate.
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