Showing posts with label Imagineering. Show all posts
Showing posts with label Imagineering. Show all posts

Monday, March 4, 2013

Extra Ordinary Definition of "Limited"

This past week, Sarah Tully, wrote a blurb about how Captain EO, the attraction more people stand above while waiting in line for Space Mountain than actually go on, will be around for the "foreseeable future."

The "tribute"
The attraction, which originally ran from 1987 to 1997 was reinstated on Feb. 23 after the untimely death of the star of the short film, Michael Jackson, in 2009.

Now it's 2013, no one is really thinking about MJ's death, and yet Captain EO, produced by now-Disney-"owned" George Lucas, still plays daily at Disneyland.

I've mentioned before that the theater that is now showing Captain EO, and before that (and after that) showed "Honey, I Shrunk The Audience" has been an underutilized section of the park for years. To be specific, probably since 1992, five years into the first run of Captain EO.

As someone who goes to the parks on a weekly basis, it's always nice knowing that there are a few attractions you will never have to wait long in line for. It's even better when those attractions happen to be ones you actually want to ride, like The Haunted Mansion, Pirates of the Caribbean, The Storybook Canal boats or every dark ride that isn't Peter Pan's flight. Or, at the Magic Kingdom, my personal favorite no-wait standby, The TTA People Mover (Bring it back, Disneyland!).

Captain EO is not one of these attractions. For starters, the whole concept of a 3D/4D film-as-an-attraction idea is cheap and a bit of a cop out. Their capacity usually stinks, but that detail doesn't even matter, because they rarely fill up to capacity, proving that I'm hardly alone in giving them a thumbs down.

Secondly, when you look up dated in the dictionary, the entry after Taylor Swift (because who has she not dated?) just happens to be Captain EO. The film had to be quite spectacular when it debuted, but then again, a 10 MB thumb drive would have a technological marvel in 1987. Nostalgia for anything from the 80's will never be a thing, and Captain EO proves it. It's clunky, ugly, boring and a little too grimy to appeal to a 2013 (or 2011 or 2010) audience. Just like the decade it's from.



As a whole, Disneyland's Tomorrowland leaves something to be desired in so many ways, and Captain EO, along with Innoventions, Autopia, an empty people mover track, the boring Astro Orbiter, the remnants of an older, more exciting Astro Orbiter, and the gigantic waste of space/capacity nightmare that is the Finding Nemo Submarine Voyage. The land would, hands down, be the weakest land at The Happiest Place on Earth if it didn't have what are arguably the park's two best attractions in Space Mountain and Star Tours: The Adventure Continues.

So what should be done withe the space that lays underneath the Space Mountain queue? Maybe take the queue of Space Mountain down a floor and make it interactive. Maybe do something with Wreck It Ralph and use a bit of the space that's used for the also under-used Starcade (who wants to play a video game when you're in between Space Mountain and Star Tours?). I don't know though, I'm not an Imagineer, and furthermore, I'm not the guy that says no to every good idea Imagineers have.
It's been nice to see Iger and co. put in a billion across the promenade, but now Disneyland could use a little love and investment, and Tomorrowland would be the best place to start, today.

Tuesday, August 14, 2012

Imagineering History: Touring My Mecca Pt. 2

After seeing how they converted the annals of Disney history to digital, we were lucky enough to view some of the most glorious artifacts that exist in the archives.

I got to see the original, up close and personal. It was amazing. 
We were brought into a room that had a number of large, metal cabinets. Our host had set up three hand-drawn, framed plans for the original plans for a Disney park adjacent to the studios in Burbank. These original drawing were pretty fantastic, but not nearly as amazing as what was to come.

Our host had put some thought into planning this, as he then took us from the three Burbank park plans, over to a video set up on a MacBook pro of Herb Ryman, or Herbie as our host affectionately referred to him as, discussing in an interview how he and Walt stayed up for a weekend drawing the original plan for Disneyland to show the bankers in New York to get funding for the park. Then, in a well-planned reveal, our host pulled back curtains to reveal that exact hand-drawn, large scale pencil rendering of the plans for Disneyland.

It was amazing. I almost cried. Here I was, standing in front of what was essentially the drawing that started it all. The Disney parks are my favorite aspect of the company besides Walt himself, and here in front of me was a piece of history that was made up equally of both. From the hands of a legendary imagineer and the mind of Walt himself, I almost didn't know how to take it all in. It was like meeting my idol.

The schematic itself was on a rolling wire-mesh wall, with many walls like it in front of it and behind. Hung on those walls were many other original Herb Ryman paintings and drawings, as well as other famous pieces or Disney park art. It was a lot to take in.

We were then shown some of the original silk-screened attraction posters. It was a funny coincidence that I had just started pinning these, and it was an experience to see all these, right there, in stacks. I wish I could have walked away with a couple.

On another wall, behind another curtain, were both the original concept paintings of the stretching room, and ones used on stage. Right there in front of my face, as creepy as ever. It was phenomenal.

After reluctantly pulling myself away from the room, we went to our hosts office which he shares with Vanessa Hunt, one of the two authors behind the new"Poster Art of the Disney Parks" book. I got to meet her, and was bummed I didn't have my copy with me to get signed. Alas it will not arrive until September and is completely sold out at the parks. It was enough just meeting her.

In the office, we were shown the software that the archivists and others use to access the digitized archives. Man, the pinning potential!

Also, sitting in a corner was Figment, an original from Epcot, all nonchalantly. That's just how it is when you're in a building with the most amazing Disney artifacts. Something that could be a spectacular piece on its own is no big deal. It's a weird, overwhelming feeling.

After getting a preview of the Poster art book, while standing in front of its author, we headed over to the WDI gift shop. If I we're a pinning man, I'd have dropped some serious dough on the WDI exclusive pins. Heck, I should have as someone who appreciates a nice ROI, but I'm not. Instead, I got myself two t-shirts: a classic WED Imagineering tee and a more modern, yet equally classic WDI shirt with the blueprint of Sleeping Beauty castle as a background. My girlfriend, in my opinion, got a much more interesting shirt, with an original Disneyland Date night flyer on it. Girls apparel is always more interesting than mens. Always.

It was then that we had to leave. It was a sad moment, but not so sad, because our connection to the place will always be around, and another tour is not impossible.

Wednesday, August 8, 2012

Imagineering History: Touring My Mecca Pt. 1

My life may not get better than how great it was on Friday, August 3.

That was the day, thanks to a friend of a friend, I toured Disney's Glendale campus, home to Imagineering (which I was not authorized to tour. They keep that place locked down like they're designing the next iPhone in there), and the Imagineering library, which holds some of the most iconic pieces of Disney history.

When I got there, one of the first things I saw as I walked to meet our host was an old entrance to a bowling alley, which has since been converted into offices for Imagineering, and was used as the exterior for Jack Rabbit Slim's restaurant in "Pulp Fiction." A cool fact, but anyone can walk by and see that. Like the saying goes, it's what's on the inside that counts.

We met our host, and the first thing I noticed was a full size print of a stretching room painting from the Haunted Mansion. It was cool, but just a taste of what was to come. We then walked down a hallway with all the highlights from the Disney parks, both domestic and international.

Then it was off, through the new courtyard area, to the library. In that library, Imagineers go to research everything. I was told the library had nearly every National Geographic ever printed, so the Imagineers can get every natural detail right when creating their own environments. We went into the children's library, where, if you pulled out a book, chances were some historic imagineer had picked out the same book years ago. If you were lucky, the book's library slip would be the original, documenting all who had read it before you, maybe John Hench, maybe Bob Gurr. Maybe no one, because someone decided they wanted a centerpiece for their personal collection.

From there we walked by a model of Disneyland constructed of pieces you would receive month-by-month if you were subscribed to a certain magazine. There were a lot of pieces. We also passed a tiki-room animatronic. Herb Ryman's personal library, donated from his estate. It was cold in there, to keep the history fresh. Open up just about any book, and there you could fin Herb's personal notes.

It was off to another room past a Walt Disney World Mr. Toad ride vehicle, and into a room full of binders that had every single detail of every attraction, from the specific color a certain feature was painted. The time I could have spent in there nerding out. We were shown a revolving file cabinet that was so large, the building had to be built around it. All that in old-form, paper media. I was told it was getting digitized. It should be done by 2035. That year was made up.

Another thing we were shown was the room where they do some of that digital documenting, with, ironically, a camera that seemed to be from the Ansel Adams, completely non-digital era. What wasn't old school was the device they used to capture those images, which cost thousands of dollars and produced multi-gigabyte images.

But that was just the beginning... Stay tuned for part 2 of my report!